Researchers study the types of inferences followers make about angry leaders in the workplace and provide recommendations for organizations.
Modern technology allows us to do some pretty amazing things. One of these things includes playing an engaging game of chess with someone on the opposite side of the planet while sitting at your work desk. Yes, technology can be distracting. But what can employers do about it? How can they make sure that employees focus on the work that they are supposed to be doing?
Research shows that smartphone use disrupts the balance between work and home. A new study shows that supervisor and coworker expectations of smartphone use during non-work hours can harmfully affect work-life balance. The study also found that feeling engaged at work may weaken the relationship between smartphone use and work-home interference.
Whatever your field of work, you probably have to go to meetings. And no, they are not usually something to look forward to. It’s likely this is the case because they aren’t always productive or even necessary, yet we still continue to have them. So how can we use meetings to actually improve workplace outcomes, and leave employees feeling good? New research highlights the importance of employee participation.
Playing games or going to work, which is more fun? Okay, that was an easy one, but what if we could make work seem a little like a game? That would probably make work a little more fun, right? This process is called gamification, and researchers are discovering more about how we can use it to motivate employees to feel enthusiastic about going to work.
Employees make lots of choices about how to spend their time at work, and the way they allocate their time certainly impacts organizational effectiveness. New research shows that these choices are influenced by the specific human resource practices used by an organization. Which HR management practices are the right ones to use?